OpenGL ES2.0のビューイングパイプライン

http://tkengo.github.io/blog/2014/12/27/opengl-es-2-2d-knowledge-1/

Data prepare

  • Vertex Coordinate
  • Vertex Index
  • Texture ID
  • Texture UV Coordinate
  • Transform matrix

GPU Process

  • Vertex Shader
    • World Coordinate Transform
    • View Corrdinate Transform
    • Projection Transform
  • Viewport Transform
  • Rasterize
  • Fragment Shader
    • Textrue Explore
    • Depth test
    • Blending
  • Draw in Frame buffer