onCreate() ->
コールバック系
onSurfaceCreated()->
- loadGLShader()
- createTexture()
- startCamera()
//onSurfaceChanged()
//onRenderShutdown()
onNewFrame()
- glClear()
- updateTexImage()
- getTransformateMatrix()
onFrameAvailable()
- requestRender()
onDrawEye()
- glClear()
- glUseProgram()
- glActiveTexture()
- glBindTexture()
- glGetAttribLocation()
- glVertexAttribArray()
- glVertexAttribPointer()
- glDrawElements()
- glDisableVertexAttribArray()
- multiplyMM()