CardboardPassthroughでメソッドが呼ばれる順番

onCreate() ->

コールバック系
onSurfaceCreated()->
- loadGLShader()
- createTexture()
- startCamera()

//onSurfaceChanged()

//onRenderShutdown()

onNewFrame()
- glClear()
- updateTexImage()
- getTransformateMatrix()

onFrameAvailable()
- requestRender()

onDrawEye()
- glClear()
- glUseProgram()
- glActiveTexture()
- glBindTexture()
- glGetAttribLocation()
- glVertexAttribArray()
- glVertexAttribPointer()
- glDrawElements()
- glDisableVertexAttribArray()
- multiplyMM()