openFrameworksでDJのターンテーブルを描く

testApp.h

#pragma once

#include "ofMain.h"

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
		
        ofSoundPlayer mySound1;
        ofSoundPlayer mySound2;

        ofImage myImage1;
        ofImage myImage2;

};

testApp.cpp

#include "testApp.h"

int cx1 = 300;
int cy1 = 300;

int cx2 = 700;
int cy2 = 300;

//--------------------------------------------------------------
void testApp::setup(){
      ofBackground(255,255,255);
      myImage1.loadImage("disk.png");
      myImage2.loadImage("disk.png");
}

//--------------------------------------------------------------
void testApp::update(){
}

//--------------------------------------------------------------
void testApp::draw(){
    ofPushMatrix();
    ofTranslate(cx1, cy1, 0);//move pivot to centre
    ofRotate(ofGetFrameNum(), 0, 0, 1);//rotate from centre
    myImage1.draw(-myImage1.width/2,-myImage1.height/2);
    ofPopMatrix();
    
    ofPushMatrix();
    ofTranslate(cx2, cy2, 0);//move pivot to centre
    ofRotate(ofGetFrameNum(), 0, 0, 1);//rotate from centre
    myImage1.draw(-myImage2.width/2,-myImage2.height/2);
    ofPopMatrix();

}